///////////////////////////
// 2nd Floor 0.75        //
///////////////////////////


Clear cl(TStart = "0.0f", TEnd = "5000.0f", Priority = "5.0f", Screen = "true", ZBuffer = "true",
		 Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MP3Player player(TStart = "0.0f", TEnd = "5000.0f", Priority = "10.0f", File = "dat/2ndFloor.mp3");



LayerText fontm1(TStart = "0.0f", TEnd = "5000.0f", Priority = "99.0f", File = "dat/marca2.tga",
				Left = "0.0f", Top = "0.0f", Width = "1.0f", Height = "0.1f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true",
				TIn = "0.001f", TOut = "0.009");

LayerText fontm2(TStart = "0.0f", TEnd = "5000.0f", Priority = "99.0f", File = "dat/marca1.tga",
				Left = "0.0f", Top = "0.90f", Width = "1.0f", Height = "0.1f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true",
				TIn = "0.001f", TOut = "0.009");


//------------------------------------ LogoTrazo -----------------------------------------

// Trazo1 ----
BezTrazoView LogoTrazo1 (	TStart = "0.0f", TEnd = "5.0f", Priority = "8.0f",
							FileName = "Dat/LogoStroke/Shape1.bez",
							Texture = "Dat/LogoStroke/Trazo.tga",
							Width = "0.05f",
							Speed = "17.5f"	);

CamReader camTrazo1(	TStart = "0.0f", TEnd = "5.0f", Priority = "7.0f",
						Client = LogoTrazo1,
						File = "dat/LogoStroke/icglogocam01.cam",
						Hz = "135.0f"
						);



Clear tranTrazo1-2(	TStart = "2.0f", TEnd = "6.0f", Priority = "8.01f", Screen = "false", ZBuffer = "true",
					Red = "1.0f", Green = "1.0f", Blue = "1.0f");

BezTrazoView LogoTrazo1-2 (	TStart = "2.0f", TEnd = "6.0f", Priority = "8.015f",
							Alpha = "0.15f",
							FileName = "Dat/LogoStroke/Shape1.bez",
							Texture = "Dat/LogoStroke/Trazo.tga",
							Width = "0.05f",
							Speed = "17.5f"	);

CamReader camTrazo1-2(	TStart = "2.0f", TEnd = "6.0f", Priority = "7.0f",
						Client = LogoTrazo1-2,
						File = "dat/LogoStroke/icglogocam03.cam",
						Hz = "150.0f"
						);

//camPulse1Trazo1 (	TStart = "0.0f", TEnd = "5.0f", Priority = "7.5f",
//					Client = camTrazo1,


// Trazo2 ----
Clear tranTrazo1(	TStart = "4.0f", TEnd = "6.0f", Priority = "8.1f", Screen = "false", ZBuffer = "true",
					Red = "1.0f", Green = "1.0f", Blue = "1.0f");

BezTrazoView LogoTrazo2 (	TStart = "4.0f", TEnd = "8.2f", Priority = "8.2f",
							FileName = "Dat/LogoStroke/Shape1.bez",
							Texture = "Dat/LogoStroke/Trazo.tga",
							Width = "0.05f",
							Speed = "15.0f"
							);

CamReader camTrazo2(	TStart = "4.0f", TEnd = "8.2f", Priority = "7.0f",
						Client = LogoTrazo2,
						File = "dat/LogoStroke/icglogocam02.cam",
						Hz = "150.0f"
						);
// Trazo3 ----

Clear tranTrazo2(	TStart = "7.5f", TEnd = "9.0f", Priority = "8.3f", Screen = "false", ZBuffer = "true",
					Red = "1.0f", Green = "1.0f", Blue = "1.0f");

BezTrazoView LogoTrazo3 (	TStart = "7.5f", TEnd = "12.0f", Priority = "8.4f",
							FileName = "Dat/LogoStroke/Shape1.bez",
							Texture = "Dat/LogoStroke/Trazo.tga",
							Width = "0.05f",
							Speed = "22.5f"
							);

Clear tranTrazo3-2(	TStart = "9.0f", TEnd = "14.0f", Priority = "8.401f", Screen = "false", ZBuffer = "true",
					Red = "1.0f", Green = "1.0f", Blue = "1.0f");

BezTrazoView LogoTrazo3-2 (	TStart = "9.0f", TEnd = "13.0f", Priority = "8.41f",
							Alpha = "0.15f",
							FileName = "Dat/LogoStroke/Shape1.bez",
							Texture = "Dat/LogoStroke/Trazo.tga",
							Width = "0.05f",
							Speed = "20.5f"
							);

CamReader camTrazo3(	TStart = "7.0f", TEnd = "12.0f", Priority = "7.0f",
						Client = LogoTrazo3,
						File = "dat/LogoStroke/icglogocam03.cam",
						Hz = "185.0f"
						);

CamReader camTrazo3-2(	TStart = "9.0f", TEnd = "13.0f", Priority = "7.0f",
						Client = LogoTrazo3-2,
						File = "dat/LogoStroke/icglogocam03.cam",
						Hz = "185.0f"
						);
// Trazo4 ----

Clear tranTrazo3(	TStart = "11.0f", TEnd = "15.0f", Priority = "8.5f", Screen = "false", ZBuffer = "true",
					Red = "1.0f", Green = "1.0f", Blue = "1.0f");

BezTrazoView LogoTrazo4 (	TStart = "11.0f", TEnd = "15.0f", Priority = "8.6f",
							FileName = "Dat/LogoStroke/Shape1.bez",
							Texture = "Dat/LogoStroke/Trazo.tga",
							Width = "0.05f",
							Speed = "17.5f"
							);

CamReader camTrazo4(	TStart = "11.0f", TEnd = "15.0f", Priority = "7.0f",
						Client = LogoTrazo4,
						File = "dat/LogoStroke/icglogocam04.cam",
						Hz = "230.0f"
						);

// Trazo5 ----

Clear tranTrazo4(	TStart = "13.5f", TEnd = "15.0f", Priority = "8.7f", Screen = "false", ZBuffer = "true",
					Red = "1.0f", Green = "1.0f", Blue = "1.0f");

BezTrazoView LogoTrazo5 (	TStart = "13.5f", TEnd = "19.0f", Priority = "8.8f",
							FileName = "Dat/LogoStroke/Shape1.bez",
							Texture = "Dat/LogoStroke/Trazo.tga",
							Width = "0.05f",
							Speed = "20.0f"
							);

MeshView logo (			TStart = "14.5f", TEnd = "19.0f", Priority = "8.8f",
						Directory = "Dat/LogoStroke",
						TextureDirectory = "Dat/LogoStroke",
						Alpha = "0.7f"
						);


CamReader camTrazo5(	TStart = "12.5f", TEnd = "19.0f", Priority = "7.0f",
						Client = LogoTrazo5,
						Client = logo,
						File = "dat/LogoStroke/icglogocam05.cam",
						Hz = "260.0f"
						);

//----------------------------------------------------------------------------------------


//------------------------------------ Bedroom -------------------------------------------

//primera camara
Clear tranBedroom1-1(	TStart = "15.5f", TEnd = "19.0f", Priority = "10.0f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Bedroom1-1 (	TStart = "15.5f", TEnd = "21.0f", Priority = "10.1f",
						Directory = "Dat/Bedroom1",
						TextureDirectory = "Dat/Bedroom1"
						);

SkelView BlackBedroom1-1 (		TStart = "15.5f", TEnd = "21.0f", Priority = "10.09f",
								FastForward = "0.0f"
								);

CamReader camBedroom1-1(TStart = "15.5f", TEnd = "21.0f", Priority = "6.0f",
						Client = Bedroom1-1,
						Client = BlackBedroom1-1,
						File = "dat/Bedroom1/Camera02.cam",
						Hz = "15.0f"
						);

//segunda camara
Clear tranBedroom1-2(	TStart = "20.0f", TEnd = "21.0f", Priority = "10.2f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Bedroom1-2 (	TStart = "20.0f", TEnd = "25.5f", Priority = "10.3f",
						Directory = "Dat/Bedroom1",
						TextureDirectory = "Dat/Bedroom1"
						);

SkelView BlackBedroom1-2 (		TStart = "20.0f", TEnd = "25.5f", Priority = "10.29f",
								FastForward = "9.0f"
								);

CamReader camBedroom1-2(TStart = "20.0f", TEnd = "25.5f", Priority = "6.0f",
						Client = Bedroom1-2,
						Client = BlackBedroom1-2,
						File = "dat/Bedroom1/Camera03.cam",
						Hz = "15.0f"
						);

//tercera camara
Clear tranBedroom1-3(	TStart = "24.5f", TEnd = "26.0f", Priority = "10.4f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Bedroom1-3 (	TStart = "24.5f", TEnd = "30.0f", Priority = "10.5f",
						Directory = "Dat/Bedroom1",
						TextureDirectory = "Dat/Bedroom1"
						);

SkelView BlackBedroom1-3 (		TStart = "24.5f", TEnd = "30.0f", Priority = "10.49f",
								FastForward = "13.5f"
								);

CamReader camBedroom3(	TStart = "24.5f", TEnd = "30.0f", Priority = "6.0f",
						Client = Bedroom1-3,
						Client = BlackBedroom1-3,
						File = "dat/Bedroom1/Camera04.cam",
						Hz = "5.0f"
						);

//cargador del tio negro
SkelLoader BlackLoaderBedroom (	TStart = "15.5f", TEnd = "30.0f", Priority = "6.0f",
								Client = BlackBedroom1-1,
								Client = BlackBedroom1-2,
								Client = BlackBedroom1-3,
								FileNameSkin = "Dat/Black.has",
								FileNameAnim = "Dat/Bedroom1/Black.ham",
								TextureDirectory = "Dat"								
								);




//----------------------------------------------------------------------------------------

//------------------------------------ Bathroom ------------------------------------------

//primera camara
Clear tranBathroom1-1(	TStart = "28.0f", TEnd = "35.0f", Priority = "11.0f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Bathroom1-1 (	TStart = "28.0f", TEnd = "35.0f", Priority = "11.1f",
						Directory = "Dat/Bathroom1",
						TextureDirectory = "Dat/Bathroom1"
						);

SkelView BlackBathroom1-1 (		TStart = "28.0f", TEnd = "35.0f", Priority = "11.09f"
								);

CamReader camBathroom1-1(	TStart = "28.0f", TEnd = "35.0f", Priority = "6.0f",
							Client = Bathroom1-1,
							Client = BlackBathroom1-1,
							File = "dat/Bathroom1/Camera01.cam",
							Hz = "10.0f"
							);

//segunda camara
Clear tranBathroom1-2(	TStart = "34.0f", TEnd = "40.0f", Priority = "11.2f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Bathroom1-2 (	TStart = "34.0f", TEnd = "40.0f", Priority = "11.3f",
						Directory = "Dat/Bathroom1",
						TextureDirectory = "Dat/Bathroom1"
						);

SkelView BlackBathroom1-2 (		TStart = "34.0f", TEnd = "40.0f", Priority = "11.29f"
								);

CamReader camBathroom1-2(	TStart = "34.0f", TEnd = "40.0f", Priority = "6.0f",
							Client = Bathroom1-2,
							Client = BlackBathroom1-2,
							File = "dat/Bathroom1/Camera03.cam",
							Hz = "6.0f"
							);

//tercera camara
Clear tranBathroom1-3(	TStart = "39.0f", TEnd = "44.0f", Priority = "11.4f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Bathroom1-3 (	TStart = "39.0f", TEnd = "44.0f", Priority = "11.5f",
						Directory = "Dat/Bathroom1",
						TextureDirectory = "Dat/Bathroom1"
						);

SkelView BlackBathroom1-3 (		TStart = "39.0f", TEnd = "44.0f", Priority = "11.49f"
								);

CamReader camBathroom1-3(	TStart = "39.0f", TEnd = "44.0f", Priority = "6.0f",
							Client = Bathroom1-3,
							Client = BlackBathroom1-3,
							File = "dat/Bathroom1/Camera02.cam",
							Hz = "6.0f"
							);


//cargador del tio negro

SkelLoader BlackLoaderBedroom (	TStart = "28.0f", TEnd = "44.0f", Priority = "6.0f",
								Client = BlackBathroom1-1,
								Client = BlackBathroom1-2,
								Client = BlackBathroom1-3,
								FileNameSkin = "Dat/Black.has",
								FileNameAnim = "Dat/Bathroom1/Black.ham",
								TextureDirectory = "Dat"								
								);

//pulsos
CamPulse Bedroomp1-1( TStart = "31.2f", TEnd = "31.5f", Priority = "7.0f", CamReader = camBathroom1-1,
						X = "0.0f", Y = "0.0f", Z = "10.0f");

CamPulse Bedroomp1-2( TStart = "38.4f", TEnd = "38.7f", Priority = "7.0f", CamReader = camBathroom1-2,
						X = "0.0f", Y = "0.0f", Z = "10.0f");
//----------------------------------------------------------------------------------------

//------------------------------------ Torrejon1 -----------------------------------------

//primera camara
Clear tranTorrejon1-1 (	TStart = "42.0f", TEnd = "43.0f", Priority = "12.0f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Torrejon1-1 (	TStart = "42.0f", TEnd = "50.0f", Priority = "12.1f",
						Directory = "Dat/Torrejon1",
						TextureDirectory = "Dat/Torrejon1"
						);

CamReader camTorrejon1-1(	TStart = "42.0f", TEnd = "50.0f", Priority = "6.0f",
							Client = Torrejon1-1,
							File = "dat/Torrejon1/Camera01.cam",
							Hz = "5.0f"
							);

//segunda camara
Clear tranTorrejon1-2 (	TStart = "49.0f", TEnd = "51.0f", Priority = "12.2f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Torrejon1-2 (	TStart = "49.0f", TEnd = "52.0f", Priority = "12.3f",
						Directory = "Dat/Torrejon1",
						TextureDirectory = "Dat/Torrejon1"
						);

CamReader camTorrejon1-2(	TStart = "49.0f", TEnd = "52.0f", Priority = "6.0f",
							Client = Torrejon1-2,
							File = "dat/Torrejon1/Camera02.cam",
							Hz = "4.0f"
							);

//tercera camara
Clear tranTorrejon1-3 (	TStart = "51.0f", TEnd = "52.0f", Priority = "12.4f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Torrejon1-3 (	TStart = "51.0f", TEnd = "59.0f", Priority = "12.5f",
						Directory = "Dat/Torrejon1",
						TextureDirectory = "Dat/Torrejon1"
						);

CamReader camTorrejon1-3(	TStart = "51.0f", TEnd = "59.0f", Priority = "6.0f",
							Client = Torrejon1-3,
							File = "dat/Torrejon1/Camera03.cam",
							Hz = "4.0f"
							);

CamPulse Torrejon1p1-00( TStart = "42.8f", TEnd = "42.9f", Priority = "7.0f", CamReader = camTorrejon1-1,
						X = "0.0f", Y = "3.0f", Z = "0.0f");

CamPulse Torrejon1p1-01( TStart = "44.8f", TEnd = "44.9f", Priority = "7.0f", CamReader = camTorrejon1-1,
						X = "0.0f", Y = "3.0f", Z = "0.0f");


CamPulse Torrejon1p1-02( TStart = "46.5f", TEnd = "46.6f", Priority = "7.0f", CamReader = camTorrejon1-1,
						X = "0.0f", Y = "3.0f", Z = "0.0f");


CamPulse Torrejon1p1-1( TStart = "48.3f", TEnd = "48.4f", Priority = "7.0f", CamReader = camTorrejon1-1,
						X = "0.0f", Y = "3.0f", Z = "0.0f");

CamPulse Torrejon1p1-2( TStart = "50.1f", TEnd = "50.2f", Priority = "7.0f", CamReader = camTorrejon1-2,
						X = "0.0f", Y = "3.0f", Z = "0.0f");

CamPulse Torrejon1p1-3( TStart = "53.6f", TEnd = "53.7f", Priority = "7.0f", CamReader = camTorrejon1-3,
						X = "0.0f", Y = "3.0f", Z = "0.0f");

CamPulse Torrejon1p1-4( TStart = "55.3f", TEnd = "55.4f", Priority = "7.0f", CamReader = camTorrejon1-3,
						X = "0.0f", Y = "3.0f", Z = "0.0f");

CamPulse Torrejon1p1-5( TStart = "57.1f", TEnd = "57.2f", Priority = "7.0f", CamReader = camTorrejon1-3,
						X = "0.0f", Y = "3.0f", Z = "0.0f");



//----------------------------------------------------------------------------------------

//------------------------------------ Torrejon2 -----------------------------------------

//primera camara
Clear tranTorrejon2-1 (	TStart = "57.0f", TEnd = "59.0f", Priority = "13.0f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Torrejon2-1 (	TStart = "57.0f", TEnd = "62.0f", Priority = "13.1f",
						Directory = "Dat/Torrejon2",
						TextureDirectory = "Dat/Torrejon2"
						);

CamReader camTorrejon2-1(	TStart = "57.0f", TEnd = "62.0f", Priority = "6.0f",
							Client = Torrejon2-1,
							File = "dat/Torrejon2/Camera01.cam",
							Hz = "2.0f"
							);

//segunda camara
Clear tranTorrejon2-2 (	TStart = "61.0f", TEnd = "62.0f", Priority = "13.2f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Torrejon2-2 (	TStart = "61.0f", TEnd = "68.0f", Priority = "13.3f",
						Directory = "Dat/Torrejon2",
						TextureDirectory = "Dat/Torrejon2"
						);

CamReader camTorrejon2-2(	TStart = "61.0f", TEnd = "68.0f", Priority = "6.0f",
							Client = Torrejon2-2,
							File = "dat/Torrejon2/Camera02.cam",
							Hz = "2.0f"
							);

//tercera camara
Clear tranTorrejon2-3 (	TStart = "67.0f", TEnd = "68.0f", Priority = "13.4f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Torrejon2-3 (	TStart = "67.0f", TEnd = "74.0f", Priority = "13.5f",
						Directory = "Dat/Torrejon2",
						TextureDirectory = "Dat/Torrejon2"
						);

CamReader camTorrejon2-3(	TStart = "67.0f", TEnd = "74.0f", Priority = "6.0f",
							Client = Torrejon2-3,
							File = "dat/Torrejon2/Camera03.cam",
							Hz = "3.0f"
							);

//----------------------------------------------------------------------------------------

//------------------------------------ Underground1 --------------------------------------

//primera camara
//Clear tranUnderground1-1 (	TStart = "85.0f", TEnd = "90.0f", Priority = "14.0f", Screen = "false", ZBuffer = "true",
//							Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Underground1-1 (	TStart = "85.0f", TEnd = "90.0f", Priority = "14.1f",
							Directory = "Dat/Underground1",
							TextureDirectory = "Dat/Underground1"
							);

CamReader camUnderground1-1(TStart = "85.0f", TEnd = "90.0f", Priority = "6.0f",
							Client = Underground1-1,
							//Client = BlackBathroom1,
							File = "dat/Underground1/Camera01.cam",
							Hz = "3.0f"
							);

//segunda camara
Clear tranUnderground1-2 (	TStart = "89.0f", TEnd = "90.0f", Priority = "14.2f", Screen = "false", ZBuffer = "true",
							Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Underground1-2 (	TStart = "89.0f", TEnd = "95.0f", Priority = "14.3f",
							Directory = "Dat/Underground1",
							TextureDirectory = "Dat/Underground1"
							);

CamReader camUnderground1-2(TStart = "89.0f", TEnd = "95.0f", Priority = "6.0f",
							Client = Underground1-2,
							//Client = BlackBathroom1,
							File = "dat/Underground1/Camera02.cam",
							Hz = "5.0f"
							);

//tercera camara
Clear tranUnderground1-3 (	TStart = "94.0f", TEnd = "95.0f", Priority = "14.4f", Screen = "false", ZBuffer = "true",
							Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Underground1-3 (	TStart = "94.0f", TEnd = "102.0f", Priority = "14.5f",
							Directory = "Dat/Underground1",
							TextureDirectory = "Dat/Underground1"
							);

Clear tranBlackUnderground1-1 (	TStart = "94.0f", TEnd = "102.0f", Priority = "14.59f", Screen = "false", ZBuffer = "true",
							Red = "1.0f", Green = "1.0f", Blue = "1.0f");
SkelView BlackUnderground1-1 (	TStart = "94.0f", TEnd = "102.0f", Priority = "14.6f");

//cargador del tio negro

SkelLoader BlackLoaderBedroom (	TStart = "94.0f", TEnd = "102.0f", Priority = "6.0f",
								Client = BlackUnderground1-1,
								FileNameSkin = "Dat/Black.has",
								FileNameAnim = "Dat/Underground1/Black.ham",
								TextureDirectory = "Dat"								
								);

CamReader camUnderground1-3(TStart = "94.0f", TEnd = "102.0f", Priority = "6.0f",
							Client = Underground1-3,
							Client = BlackUnderground1-1,
							File = "dat/Underground1/Camera03.cam",
							Hz = "3.0f"
							);

CamPulse Underground1p1-01( TStart = "100.1f", TEnd = "100.2f", Priority = "7.0f", CamReader = camUnderground1-3,
								X = "0.0f", Y = "5.0f", Z = "0.0f");


//----------------------------------------------------------------------------------------

//------------------------------------ Underground2 --------------------------------------

Clear tranUnderground2 (TStart = "98.0f", TEnd = "102.0f", Priority = "15.45f", Screen = "false", ZBuffer = "true",
		 Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Underground2 (	TStart = "98.0f", TEnd = "109.0f", Priority = "15.5f",
						Directory = "Dat/Underground2",
						TextureDirectory = "Dat/Underground2"
						);

SkelView BlackUnderground2-1 (	TStart = "98.0f", TEnd = "109.0f", Priority = "15.49f");

CamReader camUnderground2(	TStart = "98.0f", TEnd = "109.0f", Priority = "6.0f",
							Client = Underground2,
							Client = BlackUnderground2-1,
							File = "dat/Underground2/Camera01.cam",
							Hz = "3.0f"
							);
CamNoise camNoise1Underground2(	TStart = "102.0f", TEnd = "107.0f", Priority = "7.0f",
								CamReader = camUnderground2, Amp = "10.0f",
								TIn = "0.6f", TOut = "0.65f");

CamNoise camNoise2Underground2(	TStart = "105.0f", TEnd = "109.0f", Priority = "7.0f",
								CamReader = camUnderground2, Amp = "10.0f",
								TIn = "0.6f", TOut = "0.65f");

SkelLoader BlackLoaderUnderground2 (TStart = "98.0f", TEnd = "109.0f", Priority = "6.0f",
								Client = BlackUnderground2-1,
								FileNameSkin = "Dat/Black.has",
								FileNameAnim = "Dat/Underground2/Black.ham",
								TextureDirectory = "Dat"								
								);

//----------------------------------------------------------------------------------------



//------------------------------------ Underground3 --------------------------------------

Clear tranUnderground3-1 (	TStart = "107.0f", TEnd = "110.0f", Priority = "15.75f", Screen = "false", ZBuffer = "true",
							Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Underground3-1 (TStart = "107.0f", TEnd = "112.0f", Priority = "16.0f",
						Directory = "Dat/Underground3",
						TextureDirectory = "Dat/Underground3"
						);

SkelView BlackUnderground3-1 (	TStart = "107.0f", TEnd = "112.0f", Priority = "16.6f");

CamReader camUnderground3-1(TStart = "107.0f", TEnd = "112.0f", Priority = "6.0f",
							Client = Underground3-1,
							Client = BlackUnderground3-1,
							File = "dat/Underground3/Camera02.cam",
							Hz = "3.0f"
							);

Clear tranUnderground3-2 (	TStart = "111.0f", TEnd = "112.0f", Priority = "16.7f", Screen = "false", ZBuffer = "true",
							Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Underground3-2 (TStart = "111.0f", TEnd = "117.0f", Priority = "16.8f",
						Directory = "Dat/Underground3",
						TextureDirectory = "Dat/Underground3"
						);

SkelView BlackUnderground3-2 (	TStart = "111.0f", TEnd = "117.0f", Priority = "16.9f",
								FastForward = "4.0f");

CamReader camUnderground3-2(TStart = "111.0f", TEnd = "117.0f", Priority = "6.0f",
							Client = Underground3-2,
							Client = BlackUnderground3-2,
							File = "dat/Underground3/Camera01.cam",
							Hz = "7.0f"
							);


CamPulse Underground3p1-01( TStart = "116.1f", TEnd = "116.2f", Priority = "7.0f", CamReader = camUnderground3-2,
								X = "0.0f", Y = "20.0f", Z = "0.0f");

CamPulse Underground3p1-02( TStart = "116.5f", TEnd = "116.6f", Priority = "7.0f", CamReader = camUnderground3-2,
								X = "0.0f", Y = "-10.0f", Z = "0.0f");
								);


SkelLoader BlackLoaderUnderground3 (TStart = "107.0f", TEnd = "117.0f", Priority = "6.0f",
								Client = BlackUnderground3-1,
								Client = BlackUnderground3-2,
								FileNameSkin = "Dat/Black.has",
								FileNameAnim = "Dat/Underground3/Black.ham",
								TextureDirectory = "Dat"								
								);


//----------------------------------------------------------------------------------------


//------------------------------------ Underground4 --------------------------------------

Clear tranUnderground4 (TStart = "115.0f", TEnd = "118.0f", Priority = "17.2f", Screen = "false", ZBuffer = "true",
		 Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Underground4 (	TStart = "115.0f", TEnd = "125.0f", Priority = "17.4f",
						Directory = "Dat/Underground4",
						TextureDirectory = "Dat/Underground4"
						);

SkelView BlackUnderground4-1 (	TStart = "115.0f", TEnd = "125.0f", Priority = "17.5f");

CamReader camUnderground4(	TStart = "115.0f", TEnd = "125.0f", Priority = "6.0f",
						Client = Underground4,
						Client = BlackUnderground4-1,
						File = "dat/Underground4/Camera02.cam",
						Hz = "4.0f"
						);

CamPulse Underground4p1-01( TStart = "116.1f", TEnd = "116.2f", Priority = "7.0f", CamReader = camUnderground4,
								X = "0.0f", Y = "20.0f", Z = "0.0f");

CamPulse Underground4p1-02( TStart = "116.5f", TEnd = "116.6f", Priority = "7.0f", CamReader = camUnderground4,
								X = "0.0f", Y = "-10.0f", Z = "0.0f");

SkelLoader BlackLoaderUnderground4 (TStart = "115.0f", TEnd = "125.0f", Priority = "6.0f",
								Client = BlackUnderground4-1,
								FileNameSkin = "Dat/Black.has",
								FileNameAnim = "Dat/Underground4/Black.ham",
								TextureDirectory = "Dat"								
								);
//----------------------------------------------------------------------------------------

//-------------------------------------- Woking1 -----------------------------------------
Clear tranWoking1(TStart = "124.0f", TEnd = "126.0f", Priority = "18.0f", Screen = "false", ZBuffer = "true",
		 Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Woking1 (		TStart = "124.0f", TEnd = "137.0f", Priority = "18.5f",
						Directory = "Dat/Woking1",
						TextureDirectory = "Dat/Woking1"
						);

SkelView BlackWoking1-1 (TStart = "124.0f", TEnd = "137.0f", Priority = "18.25");

CamReader camWoking1(	TStart = "124.0f", TEnd = "137.0f", Priority = "6.0f",
						Client = Woking1,
						Client = BlackWoking1-1,
						File = "dat/Camera01.cam",
						Hz = "130.0f"
						);

SkelLoader BlackLoaderWoking1 (TStart = "124.0f", TEnd = "137.0f", Priority = "6.0f",
								Client = BlackWoking1-1,
								TextureDirectory = "Dat",								
								FileNameSkin = "Dat/Black.has",
								FileNameAnim = "Dat/Woking1/Black.ham"								
								);


//----------------------------------------------------------------------------------------

//-------------------------------------- Building ----------------------------------------

Clear tranBuilding1(TStart = "135.0f", TEnd = "137.0f", Priority = "19.5f", Screen = "false", ZBuffer = "true",
		 Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Building1 (	TStart = "135.0f", TEnd = "145.0f", Priority = "20.0f",
						Directory = "Dat/Building1",
						TextureDirectory = "Dat/Building1"
						);

MeshView skyBuilding1 (	TStart = "135.0f", TEnd = "145.0f", Priority = "19.9f",
						Directory = "Dat/Building1/Sky",
						TextureDirectory = "Dat/Building1/Sky"
						);

CamReader camBuilding1(	TStart = "135.0f", TEnd = "145.0f", Priority = "6.0f",
						Client = Building1,
						Client = skyBuilding1,
						File = "dat/Building1/Camera01.cam",
						Hz = "10.0f"
						);

//----------------------------------------------------------------------------------------

//---------------------------------------- Lift ------------------------------------------

Clear tranLift1(TStart = "142.0f", TEnd = "151.0f", Priority = "21.5f", Screen = "false", ZBuffer = "true",
		 Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Lift1 (		TStart = "142.0f", TEnd = "151.0f", Priority = "22.0f",
						Directory = "Dat/Lift1",
						TextureDirectory = "Dat/Lift1"
						);

Clear tranBlackLift1(	TStart = "142.0f", TEnd = "151.0f", Priority = "22.4f", Screen = "false", ZBuffer = "true",
						Red = "1.0f", Green = "1.0f", Blue = "1.0f");

SkelView BlackLift1 (		TStart = "142.0f", TEnd = "151.0f", Priority = "22.5f");

CamReader camLift1(	TStart = "142.0f", TEnd = "151.0f", Priority = "6.0f",
						Client = Lift1,
						File = "dat/Camera01.cam",
						Hz = "130.0f"
						);

CamReader camBlackLift1(TStart = "142.0f", TEnd = "151.0f", Priority = "6.0f",
						Client = BlackLift1,
						File = "dat/Camera01.cam",
						Hz = "130.0f"
						);

CamNoise camNoise1ULift1(		TStart = "142.0f", TEnd = "151.0f", Priority = "7.0f",
								CamReader = camLift1, Amp = "4.0f",
								TIn = "0.9f", TOut = "1.0f");
CamNoise camNoise2ULift1(		TStart = "142.0f", TEnd = "151.0f", Priority = "7.0f",
								CamReader = camBlackLift1, Amp = "0.5f",
								TIn = "0.9f", TOut = "1.0f");



//cargador del tio negro

SkelLoader BlackLoaderLift (	TStart = "142.0f", TEnd = "151.0f", Priority = "6.0f",
								Client = BlackLift1,
								FileNameSkin = "Dat/Black.has",
								FileNameAnim = "Dat/Lift1/Black.ham",
								TextureDirectory = "Dat"								
								);
//----------------------------------------------------------------------------------------


//--------------------------------------- Jump ----------------------------------------
Clear tranJump1(TStart = "150.0f", TEnd = "152.0f", Priority = "18.5f", Screen = "false", ZBuffer = "true",
		 Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Jump1 (		TStart = "150.0f", TEnd = "162.0f", Priority = "19.0f",
						Directory = "Dat/SkyJump/Sky",
						TextureDirectory = "Dat/SkyJump/Sky"
						);

SkelView BlackJump1 (		TStart = "150.0f", TEnd = "162.0f", Priority = "19.5f");

CamReader camJump1(	TStart = "150.0f", TEnd = "162.0f", Priority = "6.0f",
						Client = Jump1,
						Client = BlackJump1,
						File = "dat/SkyJump/Camera01.cam",
						Hz = "5.0f"
						);

CamNoise camJump1(		TStart = "150.0f", TEnd = "162.0f", Priority = "7.0f",
						CamReader = camJump1, Amp = "5.5f",
						TIn = "0.9f", TOut = "1.0f");

//cargador del tio negro

SkelLoader BlackLoaderJump (	TStart = "150.0f", TEnd = "162.0f", Priority = "6.0f",
								Client = BlackJump1,
								FileNameSkin = "Dat/Black.has",
								FileNameAnim = "Dat/SkyJump/Black.ham",
								TextureDirectory = "Dat"								
								);




//--------------------------------------- Falling ----------------------------------------

Clear tranFalling1(TStart = "161.0f", TEnd = "163.0f", Priority = "18.5f", Screen = "false", ZBuffer = "true",
		 Red = "1.0f", Green = "1.0f", Blue = "1.0f");

MeshView Falling1 (		TStart = "161.0f", TEnd = "175.5f", Priority = "19.0f",
						Directory = "Dat/Cityscape1",
						TextureDirectory = "Dat/Cityscape1"
						);

CamReader camFalling1(	TStart = "161.0f", TEnd = "175.5f", Priority = "6.0f",
						Client = Falling1,
						File = "dat/Cityscape1/Camera01.cam",
						Hz = "5.0f"
						);

CamNoise camNoiseFalling1(		TStart = "161.0f", TEnd = "175.0f", Priority = "7.0f",
								CamReader = camFalling1, Amp = "5.5f",
								TIn = "0.9f", TOut = "1.0f");


SkelView BlackFalling1 (		TStart = "162.0f", TEnd = "165.0f", Priority = "19.5f");

SkelLoader BlackLoaderFalling (	TStart = "162.0f", TEnd = "165.0f", Priority = "6.0f",
								Client = BlackFalling1,
								FileNameSkin = "Dat/Black.has",
								FileNameAnim = "Dat/CityScape1/Black.ham",
								TextureDirectory = "Dat"							
								);

CamReader camFalling1-1(	TStart = "162.0f", TEnd = "165.0f", Priority = "6.0f",
							Client = BlackFalling1,
							File = "dat/Cityscape1/BlackCamera01.cam",
							Hz = "25.0f"
							);

//----------------------------------------------------------------------------------------



//---------------------------------------- Credits ------------------------------------------

Credits credits(TStart = "57.0f", TEnd = "85.5f", Priority = "205.0f", ParticleFile = "dat/Particle.tga",
				Particles = "300", Size = "15.0f",
				NameFile = "dat/credits/credits01_1.tga", TimeFile = "1.7f",
					Left = "0.05f", Top = "0.23f", Right = "0.25f", Bottom = "0.37f",
				NameFile = "dat/credits/credits02_1.tga", TimeFile = "6.9f",
					Left = "0.06f", Top = "0.08f", Right = "0.35f", Bottom = "0.35f",	
				NameFile = "dat/credits/credits03_1.tga", TimeFile = "12.3f",
					Left = "0.06f", Top = "0.23f", Right = "0.4f", Bottom = "0.39f",
				NameFile = "dat/credits/credits04_1.tga", TimeFile = "17.6f",
					Left = "0.05f", Top = "0.20f", Right = "0.45f", Bottom = "0.35f",
				NameFile = "dat/credits/credits05_1.tga", TimeFile = "22.9f",
					Left = "0.55f", Top = "0.20f", Right = "0.93f", Bottom = "0.35f");

// Reboot

LayerText font1(TStart = "58.7f", TEnd = "62.2f", Priority = "200.0f", File = "dat/credits/credits01_3.tga",
				Left = "0.04f", Top = "0.18f", Width = "0.77f", Height = "0.49f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true");

LayerText font2(TStart = "62.2f", TEnd = "63.9f", Priority = "200.0f", File = "dat/credits/credits01_4.tga",
				Left = "0.07f", Top = "0.23f", Width = "0.78f", Height = "0.48f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true");

// Ent

LayerText font3(TStart = "63.9f", TEnd = "67.5f", Priority = "200.0f", File = "dat/credits/credits02_3.tga",
				Left = "0.03f", Top = "0.15f", Width = "0.77f", Height = "0.68f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true");

LayerText font4(TStart = "67.5f", TEnd = "69.3f", Priority = "200.0f", File = "dat/credits/credits02_4.tga",
				Left = "0.06f", Top = "0.20f", Width = "0.73F", Height = "0.61f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true");

// Dem

LayerText font5(TStart = "69.3f", TEnd = "72.8f", Priority = "200.0f", File = "dat/credits/credits03_3.tga",
				Left = "0.15f", Top = "0.17f", Width = "0.83f", Height = "0.54f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true");

LayerText font6(TStart = "72.8f", TEnd = "74.6f", Priority = "200.0f", File = "dat/credits/credits03_4.tga",
				Left = "0.17f", Top = "0.23f", Width = "0.78f", Height = "0.56f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true");

// Trace

LayerText font7(TStart = "74.6f", TEnd = "78.2f", Priority = "200.0f", File = "dat/credits/credits04_3.tga",
				Left = "0.19f", Top = "0.22f", Width = "0.75f", Height = "0.55f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true");

LayerText font8(TStart = "78.2f", TEnd = "79.9f", Priority = "200.0f", File = "dat/credits/credits04_4.tga",
				Left = "0.18f", Top = "0.19f", Width = "0.73f", Height = "0.56f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true");

// r3D

LayerText font9(TStart = "79.9f", TEnd = "83.4f", Priority = "200.0f", File = "dat/credits/credits05_3.tga",
				Left = "0.30f", Top = "0.19f", Width = "0.57f", Height = "0.40f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true");

LayerText font10(TStart = "83.4f", TEnd = "85.5f", Priority = "200.0f", File = "dat/credits/credits05_4.tga",
				Left = "0.32f", Top = "0.17f", Width = "0.61f", Height = "0.42f", 
				Layers = "1", Delta = "0.0f", Multiplicative = "true");

//--------------------------------------- Tunnel -----------------------------------------

Clear tranSt(TStart = "55.0f", TEnd = "85.0f", Priority = "99.5f", Screen = "false", ZBuffer = "true",
		 Red = "1.0f", Green = "1.0f", Blue = "1.0f");


LayerText font20(TStart = "75.0f", TEnd = "85.0f", Priority = "50.0f", File = "dat/credits/gris.tga",
					Left = "0.0f", Top = "0.0f", Width = "1.0f", Height = "1.0f", 
					Layers = "1", Delta = "0.0f", Multiplicative = "true");


SwirlyTunnel st (		TStart = "56.0f", TEnd = "85.0f", Priority = "100.0f",
						Height = "1000",
						Width = "100",
						Breadth = "2500",
						Separation = "200",
						Speed = "500",
						Alpha = "0.4f",
						Texture1 = "Dat/TunnelTex1.tga",
						Texture2 = "Dat/TunnelTex2.tga"
						);

SwirlyTunnelPulse stPulse1 (		TStart = "57.0f", TEnd = "59.0f", Priority = "99.0f",
									Client = st,
									DeformPower = "200",
									DeformAmplitude = "5.0",
									DeformSpeed = "0.5f",
									Up = "0.1f",
									Down = "0.6f"
							);

SwirlyTunnelPulse stPulse2 (		TStart = "60.0f", TEnd = "62.0f", Priority = "99.0f",
									Client = st,
									DeformPower = "200",
									DeformAmplitude = "5.0",
									DeformSpeed = "0.5f",
									Up = "0.1f",
									Down = "0.6f"
							);

SwirlyTunnelPulse stPulse3 (		TStart = "62.0f", TEnd = "63.0f", Priority = "99.0f",
									Client = st,
									DeformPower = "200",
									DeformAmplitude = "5.0",
									DeformSpeed = "0.5f",
									Up = "0.1f",
									Down = "0.6f"
							);

SwirlyTunnelPulse stPulse4 (		TStart = "64.0f", TEnd = "65.0f", Priority = "99.0f",
									Client = st,
									DeformPower = "200",
									DeformAmplitude = "5.0",
									DeformSpeed = "0.5f",
									Up = "0.1f",
									Down = "0.6f"
							);

SwirlyTunnelPulse stPulse5 (		TStart = "65.7", TEnd = "67.0f", Priority = "99.0f",
									Client = st,
									DeformPower = "200",
									DeformAmplitude = "5.0",
									DeformSpeed = "0.5f",
									Up = "0.1f",
									Down = "0.6f"
							);

SwirlyTunnelPulse stPulse6 (		TStart = "67.5f", TEnd = "68.5f", Priority = "99.0f",
									Client = st,
									DeformPower = "200",
									DeformAmplitude = "5.0",
									DeformSpeed = "0.5f",
									Up = "0.1f",
									Down = "1.0f"
							);

SwirlyTunnelPulse stPulse7 (		TStart = "80.0f", TEnd = "85.0f", Priority = "99.0f",
									Client = st,
									DeformPower = "200",
									DeformAmplitude = "5.0",
									DeformSpeed = "0.5f",
									Up = "0.0f",
									Down = "0.6f"
							);


CamReader camSt(	TStart = "56.0f", TEnd = "85.0f", Priority = "6.0f",
						Client = st,
						//File = "dat/LogoStroke/icglogocam02.cam",
						Hz = "130.0f"
						);

//----------------------------------------------------------------------------------------


//---------------------------------------- Raro ------------------------------------------

MeshView atm (TStart = "150.0f", TEnd = "162.0f", Priority = "800.0f",
						Directory = "Dat/Ent",
						TextureDirectory = "Dat/Ent",
						Alpha = "0.25f",
						ZbufferAlways = "true");
CamReader c1(TStart = "150.0f", TEnd = "162.0f", Priority = "6.0f", Client = atm,
				File = "dat/Ent/Camera01.cam", Hz = "2.0f");


MeshView atm2 (TStart = "150.0f", TEnd = "162.0f", Priority = "800.0f",
						Directory = "Dat/Ent",
						TextureDirectory = "Dat/Ent",
						Alpha = "0.25f",
						ZbufferAlways = "true");
CamReader c2(TStart = "150.0f", TEnd = "162.0f", Priority = "6.0f", Client = atm2,
					 File = "dat/Ent/Camera01.cam", Hz = "1.0f");


MeshView atm3 (TStart = "150.0f", TEnd = "162.0f", Priority = "800.0f",
						Directory = "Dat/Ent",
						TextureDirectory = "Dat/Ent",
						Alpha = "0.25f",
						ZbufferAlways = "true");
CamReader c3(TStart = "150.0f", TEnd = "162.0f", Priority = "6.0f", Client = atm3,
					 File = "dat/Ent/Camera01.cam", Hz = "2.5f");


MeshView atm4 (TStart = "150.0f", TEnd = "162.0f", Priority = "800.0f",
						Directory = "Dat/Ent",
						TextureDirectory = "Dat/Ent",
						Alpha = "0.25f",
						ZbufferAlways = "true");
CamReader c4(TStart = "150.0f", TEnd = "162.0f", Priority = "6.0f", Client = atm4,
					 File = "dat/Ent/Camera01.cam", Hz = "0.5f");


//----------------------------------------------------------------------------------------

//--------------------------------------- Frases -----------------------------------------
//this is your life  0.4, 0.38  * 1.5
LayerText frase1(	TStart = "47.0f", TEnd = "49.0f", Priority = "100.0f", File = "dat/frases/frase01.tga",
					Left = "0.0f", Top = "0.45f", Width = "0.6f", Height = "0.57f", 
					Layers = "1", Delta = "0.0f", Multiplicative = "true");

TextPulse pfrase1-1(	TStart = "48.3f", TEnd = "48.4f", Priority = "7.0f", LayerText = frase1,
						X = "0.0f", Y = "+0.05f");

//no chance of escape 0.6, 0.43 * 1.2
LayerText frase2(	TStart = "50.5f", TEnd = "52.5f", Priority = "100.0f", File = "dat/frases/frase02.tga",
					Left = "0.0f", Top = "0.48f", Width = "0.72f", Height = "0.51f", 
					Layers = "1", Delta = "0.0f", Multiplicative = "true");

TextPulse pfrase2-1(	TStart = "51.8f", TEnd = "51.9f", Priority = "7.0f", LayerText = frase2,
						X = "0.0f", Y = "+0.05f");

//this is your life
LayerText frase3(	TStart = "54.0f", TEnd = "56.0f", Priority = "100.0f", File = "dat/frases/frase01.tga",
					Left = "0.0f", Top = "0.45f", Width = "0.6f", Height = "0.57f", 
					Layers = "1", Delta = "0.0f", Multiplicative = "true");

//you won't get out of it alive
LayerText frase4(	TStart = "57.5f", TEnd = "62.5f", Priority = "100.0f", File = "dat/frases/frase03.tga",
					Left = "0.3f", Top = "0.6f", Width = "0.71f", Height = "0.377f", 
					Layers = "1", Delta = "0.0f", Multiplicative = "true");

TextPulse pfrase4-1(	TStart = "58.0f", TEnd = "58.1f", Priority = "7.0f", LayerText = frase4,
						X = "-0.05f", Y = "+0.00f");


//this is your life
LayerText frase5(	TStart = "86.0f", TEnd = "89.0f", Priority = "100.0f", File = "dat/frases/frase01.tga",
					Left = "0.42f", Top = "0.45f", Width = "0.6f", Height = "0.57f", 
					Layers = "1", Delta = "0.0f");

//like kittens in a bag
LayerText frase5(	TStart = "90.0f", TEnd = "94.0f", Priority = "100.0f", File = "dat/frases/frase04.tga",
					Left = "0.35f", Top = "0.52f", Width = "0.61f", Height = "0.46f", 
					Layers = "1", Delta = "0.0f");

//give it up
LayerText frase6(	TStart = "95.5f", TEnd = "102.0f", Priority = "100.0f", File = "dat/frases/frase05.tga",
					Left = "0.0f", Top = "0.6f", Width = "0.25f", Height = "0.35f", 
					Layers = "1", Delta = "0.0f");

TextPulse pfrase1-6(	TStart = "100.1f", TEnd = "100.2f", Priority = "7.0f", LayerText = frase6,
						X = "0.0f", Y = "+0.07f");

//quit it
LayerText frase7(	TStart = "97.5f", TEnd = "102.0f", Priority = "100.0f", File = "dat/frases/frase06.tga",
					Left = "0.1f", Top = "0.5f", Width = "0.24f", Height = "0.2f", 
					Layers = "1", Delta = "0.0f");

TextPulse pfrase1-7(	TStart = "100.1f", TEnd = "100.2f", Priority = "7.0f", LayerText = frase7,
						X = "0.0f", Y = "+0.07f");

 
//why bother  0.37, 0.15 * 1.3
LayerText frase8(	TStart = "99.3f", TEnd = "102.0f", Priority = "100.0f", File = "dat/frases/frase07.tga",
					Left = "0.15f", Top = "0.81f", Width = "0.48f", Height = "0.195f", 
					Layers = "1", Delta = "0.0f");

TextPulse pfrase1-8(	TStart = "100.1f", TEnd = "100.2f", Priority = "7.0f", LayerText = frase8,
						X = "0.0f", Y = "+0.07f");


//nothing's gonna change
LayerText frase9(	TStart = "100.0f", TEnd = "102.0f", Priority = "100.0f", File = "dat/frases/frase08.tga",
					Left = "0.36f", Top = "0.5f", Width = "0.64f", Height = "0.35f", 
					Layers = "1", Delta = "0.0f");

TextPulse pfrase1-9(	TStart = "100.1f", TEnd = "100.2f", Priority = "7.0f", LayerText = frase9,
						X = "0.0f", Y = "+0.07f");

//this is your life
LayerText frase10(	TStart = "109.6f", TEnd = "117.0f", Priority = "100.0f", File = "dat/frases/frase01.tga",
					Left = "0.6f", Top = "0.40f", Width = "0.4f", Height = "0.38f", 
					Layers = "1", Delta = "0.0f");

TextPulse pfrase1-10(	TStart = "114.2f", TEnd = "114.3f", Priority = "7.0f", LayerText = frase10,
						X = "0.0f", Y = "+0.07f");
TextPulse pfrase2-10(	TStart = "114.6f", TEnd = "114.7f", Priority = "7.0f", LayerText = frase10,
						X = "0.0f", Y = "-0.05f");


//and it's ending one minute at a time
LayerText frase11(	TStart = "111.6f", TEnd = "117.0f", Priority = "100.0f", File = "dat/frases/frase11.tga",
					Left = "0.0f", Top = "0.66f", Width = "0.72f", Height = "0.34f", 
					Layers = "1", Delta = "0.0f");

TextPulse pfrase1-11(	TStart = "114.2f", TEnd = "114.3f", Priority = "7.0f", LayerText = frase11,
						X = "+0.07f", Y = "+0.0f");
TextPulse pfrase2-11(	TStart = "114.6f", TEnd = "114.7f", Priority = "7.0f", LayerText = frase11,
						X = "-0.07f", Y = "-0.05f");

//ESTAS LETRAS TIENEN QUE VIBRAR
//relax
LayerText frase12(	TStart = "128.4f", TEnd = "131.0f", Priority = "100.0f", File = "dat/frases/frase12.tga",
					Left = "0.0f", Top = "0.66f", Width = "0.37f", Height = "0.23f", 
					Layers = "1", Delta = "0.0f");

TextNoise noise-f12(TStart = "128.4f", TEnd = "131.0f", Priority = "99.0f", LayerText = frase12, Amp = "0.001f");

//just think about it
LayerText frase13(	TStart = "132.0f", TEnd = "135.0f", Priority = "100.0f", File = "dat/frases/frase13.tga",
					Left = "0.0f", Top = "0.66f", Width = "0.46f", Height = "0.36f", 
					Layers = "1", Delta = "0.0f");

TextNoise noise-f13(TStart = "132.0f", TEnd = "135.0f", Priority = "99.0f", LayerText = frase13, Amp = "0.003f");

//easier said than done
LayerText frase14(	TStart = "135.5f", TEnd = "137.5f", Priority = "100.0f", File = "dat/frases/frase14.tga",
					Left = "0.0f", Top = "0.66f", Width = "0.44f", Height = "0.31f", 
					Layers = "1", Delta = "0.0f");

TextNoise noise-f14(TStart = "135.5.4f", TEnd = "137.5f", Priority = "99.0f", LayerText = frase14, Amp = "0.005f");

//better hurry up
LayerText frase15(	TStart = "139.0f", TEnd = "141.0f", Priority = "100.0f", File = "dat/frases/frase15.tga",
					Left = "0.0f", Top = "0.66f", Width = "0.33f", Height = "0.29f", 
					Layers = "1", Delta = "0.0f");

TextNoise noise-f15(TStart = "139.0f", TEnd = "141.0f", Priority = "99.0f", LayerText = frase15, Amp = "0.007f");

//you better shape up
LayerText frase16(	TStart = "146.1f", TEnd = "148.0f", Priority = "100.0f", File = "dat/frases/frase16.tga",
					Left = "0.0f", Top = "0.6f", Width = "0.63f", Height = "0.34f", 
					Layers = "1", Delta = "0.0f");

TextNoise noise-f16(TStart = "146.0f", TEnd = "148.0f", Priority = "99.0f", LayerText = frase16, Amp = "0.009f");


//no time to say goodbye
LayerText frase17(	TStart = "165.0f", TEnd = "178.0f", Priority = "100.0f", File = "dat/frases/frase18.tga",
					Left = "0.0f", Top = "0.6f", Width = "0.6f", Height = "0.35f", 
					Layers = "1", Delta = "0.0f");

TextNoise noise-f17(TStart = "165.0f", TEnd = "178.0f", Priority = "99.0f", LayerText = frase17, Amp = "0.012f");

//----------------------------------------------------------------------------------------

/*
TextWrite stock (			TStart = "58.5", TEnd = "100.0f", Priority = "20.0f",
							Text = "Scroller de las stock options.", X = "0.3", Y = "0.9f"
							);

*/

Counter count0(		TStart = "114.0f", TEnd = "172.0f", Priority = "150.0f", File = "dat/Numbers.tga",
					Left = "0.5f", Top = "0.5f", 
					Start = "5000", End = "00", ZoomStart = "50.0f", ZoomEnd = "3.0f", Exp = "0.25f");

